The bug
When placing a block next to the water surface, then all the chunks next to it are fully lighted by the sunlight, even removing the block.
How to reproduce
Video demonstrating the issue: https://www.youtube.com/watch?v=exBP5slGX3Y
Linked issues
is duplicated by 12
relates to 1
Attachments
Comments 15
So the weird light areas disappear if you do the following:
find the edge and place a block on the dark side
break the block
the light will now return to it's proper faded gradient
[media]
This issue relates to MC-129236 and MC-126138 because the water is acting like air. When air doesn't have any blocks above it, its sky light level is based purely on the day-night cycle and rain/storms. The same happens to water with this bug, but the water ignores blocks and rain/storms (is only affected by the day-night cycle). However when it is night, the sky light level of the whole body of water is at 4 instead of 0 further down.
Going back to the bug report, the game thinks the water is supposed to be at the same sky light level air is at based on the day-night cycle. So when the area above the water is updated by any means (except F3 + A), the light is "corrected".
Issue still persisting on my 1.13 Pre-4 World. The transparent block will go away when replaced, but will persist after restarting the world, possible fixes for this?
Looking at this, I think the bug I found is a reproduction of this, though as I said, it's not exactly consistent.