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MC-129725

All solid blocks can pass light when converting a world from 18w16a to 18w20 +

The bug

When I converted my singleplayer world from 18w16a to 18w20a/b and + , all stone (and solid blocks) pass light through.

Related issues

MC-129740 blocs dosen't stop light MC-129760 Ice forming underground MC-129762 phantom mob spawns when player is underground MC-129766 Mobs burn under solid blocks in worlds ported from 18w16a MC-129779 Stone, cobblestone and sandstone are all transparent after upgrade 18w16a to 18w20b MC-129792 Mobs stopped spawning, until in new chunks and skeletons and zombies burn inside caves MC-129821 Undead mobs burn in the day under blocks MC-129871 Solid blocks don't protect undead mobs from sunlight MC-129896 The entire underground chunk I load into gets lit up as if sunlight is reaching it MC-130041 Mobs only spawn undergound during the night MC-130045 Undead mobs burning underground in superflat in pitch black darkness MC-130073 Deep cave light bounce bug MC-130119 Zombies burn in caves. Lighting broken. MC-130149 Underground areas are lit by the sky when upgrading from 1.12.2 MC-130350 Zombie is on fire even if there is a block which was placed in 18w16a above the zombie. MC-130421 wrong behavior of mobs burning in daylight MC-130487 Blocks underground still receiving sky light MC-130511 Random Underground Spaces Appear as Light Level 15 MC-130693 Lighting anomalies when converting world from 18w16a or earlier MC-131180 Mobs Fire Under Block Some Times MC-131201 Zombie burn under ground MC-131408 No spawn near spawner MC-131414 Witches do not spawn as frequent as they should in witchhuts MC-131415 Endermen do not spawn in the end. MC-131467 In the cave, as bright as the outside. MC-131579 Mob spawning still bugged MC-131689 Light Levels do not seem to be corect in Villager Farm MC-131870 Bug in caves MC-133553 sunlight passes thru the ground MC-133598 Sunlight in covered areas MC-133990 daylight passes through blocks in my world in 1.13 MC-134521 Sunlight exists underground despite there being no possible light source

Attachments

Comments

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This issue affects 18w20c as well, and only in old chunks. Caves in newly generated chunks are fine. I added a spectator mode screenshot of chunks generated in 18w16a. What's really weird about this issue is that it's seemingly random. Some parts if the caves have 0 light (as they should) while with others pulling up the debug screen will show the light level as 15 sky, 0 block. If you go to one of the dark spots (0 sky, 0 block), they will light normally and update once light sources are destroyed. The light spots change with the time of day, and will always be 15 sky, 0 block, regardless of the distance from the surface. Interestingly, the light level of the light spots can be decreased slightly by placing new solid blocks overhead (the sky light level will update to between 11 & 13)- this only occurs for one layer of overhead blocks, the light level does not decrease again for subsequent layers. 

I believe this issue is also related to weird lighting on the sea floor: MC-128299. I've attached a screenshot of an unlit area of the ocean floor- as you can see, some areas appear to be lit while others do not. The "lit" areas show the sky light level to be 15, and the dark areas show the light level to be 0, just like in the caves. (Ignore the air pockets on the ocean floor, this is an unrelated issue: MC-129625) Like with the caves, newly generated ocean does not have this issue.

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To add to Rat Dog's comment above- If you go and stand in one of those dark cave, log out, and then log back in- the cave within chunk you are in will now be lit up.

 

PythonGB

Affects 1.13-Pre1 too. Really hope this is fixed for 1.13's main release!

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Please fix. My game is messed up because of this. :/

Erik Broes

If this works from 1.12.2 -> 1.13-pre3 we are going to have to consider this bug fixed.

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It's better but not perfect from 1.12.2 -> 1.13-pre3 but I found this in my world where I updated from 1.12.2 to 1.13 Pre3

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I just tried a copy of my 18w16a world in 1.13 pre 3, and I have not noticed this issue anywhere in my map thus far.  I was having this issue in 1.13 pre1 in almost every block when I tried that release so maybe it's fixed?  That or there is something special with my world.

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Can also confirm my 18w16a world is now spawning plenty of mobs after converting to 1.13 pre 3 but hardly any in 1.13 pre 2.

[Mod] Neko

@unknown, that would be MC-128299.

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I fixed the light bugs in my world.
Its not to difficult, just place a solid block at the highest point of your building.

Or fill a big area above your building and re-join the world, in my cases, it worked pretty well. 🙂 (aka. the lighting was correct after it)

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I think it's back in 1.13-pre7, Welsknight seems to have had this issue in his survival series Kingdoms. https://www.youtube.com/watch?v=kVTeI98RY4g&t=758s
you can easily see it if you skip to 12:10

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There are two issues which report this bug (except converting a world from 18w16a to 18w20) in 1.13-pre8: MC-133598 & MC-133553.

 
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This issue has persisted into 1.13's full release for me. Danny Kessler's solution didn't work for me

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latest snapshot still has this issue. My mob spawners won't work.

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It is so strange that some people are still experiencing this issue, Hmm..  My 18w16a world works perfectly after being updated to 1.13.  Don't know what would cause a difference with some worlds vs others, perhaps world type or generator options maybe?

Makzevu

Can anyone confirm for 1.13.1-pre1?

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Still happening on ps4

Makzevu

Java Minecraft isn't available on Playstation 4. Please make another report, if you're experiencing issues for Legacy Console Edition.

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I was still experiencing this issue in 1.13.1, but it is definitely fixed in 18w43a.

 

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Fry

Confirmed

Minecraft 18w20b, Minecraft 18w20c, Minecraft 18w22b, Minecraft 18w22c, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre3

Minecraft 1.13-pre3

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