mojira.dev
MC-133127

Drowned from ocean ruins never spawn with a trident/nautilus shell/fishing rod

This can be a problem since ocean ruins are one of the only reliable way to find a horde of drowned zombies, and drowned zombies should be holding treasure so that you can collect the treasure by fighting off the drowns. To reproduce, just explore some ruins with the gamerule doMobSpawning set to false to see what I mean.

Code analysis

OceanRuinPieces.Piece.handleDataMarker(string, pos, world, random, box) does not call EntityLiving.onInitialSpawn(difficultyInstance, entityLivingData, nbtTagCompound) when spawning a drowned.

Attachments

Comments 4

Still an issue in 1.13

I assume this is related to the data blocks that are included with the generated structure. So it spawns the same mob every time, rather than randomly giving them equipment.

Since I can confirm that this is now fixed, the drowns actually spawn with a trident pretty often, and sometimes they can even spawn as babies.

Good luck exploring the ruins...

gaspoweredpick

migrated

Community Consensus

Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a

Minecraft 18w33a

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