mojira.dev
MC-133754

time_since_death increments even when player doesn't exist

When loading/joining into a world, the `time_since_death` custom stat increments, even when the player isn't actively "alive." This makes getting events to happen as soon as they spawn in with joining/loading inaccurate and harder to perfect.

Attached are the three images of the world loading and then joining the world, and lastly showing the `time since death` timer already being at 100, even though the player was "just" created. This is known because `@a` and `@s` selectors do not find the player and cannot change anything about the player until the player has fully joined the world.

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Comments 1

Unable to reproduce as of 20w10a.

Ryan Smith

(Unassigned)

Unconfirmed

(Unassigned)

Minecraft 1.13-pre9

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