If you enable two resourcepacks with CustomModelData for the same item, only the CustomModelData of the resourcepack with the higher priority works
Comments 3
This sucks for anyone who makes or uses datapacks, as we're all using the same select few items in order to add custom content.
It would be great is model "overrides" of the same item in different resource packs were merged into a single list.
Then any predicate clashes are won by the pack with highest priority. But then add a "custom_model_namespace" property that should match up with the datapack namespace to basically eliminate clashes.
Or just implement a proper custom items setup 😛
Feature request either way: please post this idea on https://feedback.minecraft.net
Likely intended, as the model file gets overwritten, appending only exists for data pack tags and sounds.json