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Whenever a mob's AI tells it to jump, it will heavily favor the x-axis. This can easily be seen with spiders and cave spiders, as they will jump whenever they get close to you. You can also view it in wolves, but it is a little more complicated to set up. Other mobs may be affected, but I cannot find reliable ways to test them.

Steps to Reproduce in Spiders

  1. Create a Redstone Ready Superflat world.

  2. Spawn a spider/cave spider and aggro it

  3. Run along the z-axis – the spider will jump at you

  4. Run along the x-axis – the spider will frequently jump in place

  5. Run diagonally along both axis – the spider's jump will heavily skew towards the x-axis.

Steps to Reproduce in Wolves

  1. Create a Redstone Ready Superflat world.

  2. Spawn a skeleton and splash it with a slowness potion

  3. Spawn a wolf to chase the skeleton

  4. Note that the wolf jumps similarly to the spiders above

Mobs also tend to rotate their bodies a lot when jumping, this may be related to this bug.

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Comments 3

You can even do this as a player, I've seen this already in 1.12.2 and 1.15.2

Can confirm in 1.17.1.

Affects 1.21, though the spider's position when it jumps is far less (if at all) skewed towards the x-axis. The direction the entity faces however will still noticably face along the x-axis when jumping, which does not look natural.

ZeroK_Dragon

(Unassigned)

Confirmed

Mob behaviour

Spider, cave-spider, cave_spider, jump, jumping, mob, mob-behavior, mob_Al, spider, spiders, wolf, wolves

Minecraft 1.14, Minecraft 1.14.1 Pre-Release 2, 1.15.2, 20w18a, 1.17.1, 22w44a, 1.21

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