If you go to a certain position, you can see underwater brighter.
Look at the screenshots.
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I do believe that's called "Ice".
Your vision is like from a camera, at a point you can both above water and below. But there is a point in your character's head that tells the game to put a dark overlay if it is in the water. Your first screenshot shows that the point is not underwater but your vision is.

The 3rd-person shows the described effect quite good (see screenshots)
This isn't a bug, for your eye level and actual height differ. This is more of a design error. This has been in the game as long as I can remember, and frankly I think Dinnerbone's time is more well spent on devastating crash bugs.
My Game keeps crashing even after every time i play it says ive run out of memory and i just got it!

Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Can confirm in 06b. When you look up in third person view, water is clearer.
Fixed in 07a
up! 🙂
Not exactly the same issues.
Yes it's the same issue.
https://bugs.mojang.com/secure/attachment/59589/2014-03-13_13.54.04.png was posted at MC-49236
Confirmed for 14w17a
Confirmed for 14w18a
Confirmed for 14w18b
Confirmed for 14w19a.
and 14w20a
Confirmed for 14w20b.
Confirmed for 14w21b.
Fixed in 14w25
I'm going to say that this is fixed in 14w25a. Someone definitely looked at the water code, that's for sure (or something they did had a huge waterline side effect). It seems that their solution was to apply the darkness filter a tiny distance even BEFORE your eyes cross the "official" waterline threshold, instead of slightly after you cross it, as it was in previous versions.
Yes, I agree Jonathan.
The issue is fixed

Thx. Set the fixed version but forgot to resolve the ticket.
What say you (meaning everyone, including Mojang) about making the water filter even more strict for horizontal changes as well? See screenshot.
The only reason I would argue in favor of making it more strict is because the change that fixed this vertical height filter activation actually overcompensates quite a bit. The filter is activated well above the actual water height. So if Mojang is ok with overcompensation vertically, then why not overcompensate horizontally?

This is not fixed. This is instead the same as MC-3615 if that one gets updated to also be about water.