Villagers will now fall from high heights and take fall damage. Seems as though villager pathfinding has been messed up with newest release.
Here is a video of the bug:
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Here's a video of it happening in my village. https://gfycat.com/tartcomposeddeinonychus
Relates to MC-147851
This has been more than confirmed in a village I have been playing in. We have a datapack which displays a message when villagers die, and dozens have committed suicide by walking off ledges multiple times until they die. I have witnessed multiple villagers in a row walk off a 3.5 block ledge, day after day, and also witnessed a villager walk off about a 10 block ledge three times in a row (then climb back up) until death, although there were trapdoors involved in that case, so it may have been unrelated. All their workstations have paths that involve no cliffs and aren't significantly longer paths.
I've also noticed this when farmers interact with the compost. If there is not at least two squares in all directions for them to walk on they'll just fall off the edge.
I've also seen this happening with wolves, both tamed and untamed. Just walking off cliffs, nothing pushing them, no trapdoors or transparent blocks to trick them.
I don't know if this is a duplicate report or not but I'll post this one here.
I'm playing 1.14.1 and the issue is this.
>Villagers pathfinding doesn't recognize fences. They keep their faces on a not whole blocks like they don't see it.
>They do bed swaping. I nametag one Villager and I make a portable redstone night bell where alarm during afternoon till night comes. I did this in 7 minecraft days. I saw everyone is switching beds.
They're on panic first, then because it is night, they go sleep after panic and not going out and find their proper places.
Seems like they will try to take the most direct path even if it involves walking over a cliff. To be clear, there are no trap doors or other blocks that might trick them into thinking they are walking on a solid block.