The bug
The particles for effects from beacons are reduced/faded. These particles become fully visible if other effects (with hideParticles=true) are added.
How to reproduce
Create a beacon and enable an effect
Give yourself a hidden effect
/effect give @s night_vision 100 0 true
→ ❌ Notice that fully visible particles are visible
Linked issues
duplicates 1
Attachments
Comments 7
This is a duplicate of MC-96535.
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We're tracking this issue in MC-96535, so this ticket is being resolved and linked as a duplicate.
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Here are the combinations I observed, all seem correct except this case.
Hidden
Ambient
Normal
Result
Hidden ✔
✔
Normal ✔
✔
Ambient ✔
✔
✔
Normal ✔
✔
Hidden ✔
✔
✔
Normal ✔
✔
✔
Normal ❌
✔
✔
✔
Normal ✔