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MC-15830

Minecart with TNT misbehaving through water

I was doing some redstone using Minecart with TNT to bomb a place. When the circuit was complete, I used it with unexpected results.

What I expected to happen was...:
When the Minecarts with TNT were toggled, they would take as much time as normal TNT between activation and explosion, and don't grief the circuit thanks to some walls of water.

What actually happened was...:
Minecarts with TNT blow much sooner after activation than normal TNT blocks. Also, while they go through water, their explosion still affects the other side of the water wall.

Steps to Reproduce:
Download the map I attached. It generates air layer flatland, with a 3x3 chunks grass platform for natural spawn not meaning death by void. Over those chunks, the circuit is set up. Use the button at the end of the white wool line.

Attachments

Comments 5

Run the map using snapshot 13w19a.

If I'm not mistaken, it looks like the TNT Carts are colliding inside the cannon. If this is the case, there is no water inside of the canon therefore the TNT Carts' explosions are not being cushioned by water.

TNT only activates in the end of the corridor, and doesn't blow until it has gone through those water walls. The TNTs that blow INSIDE the water shouldn't activate near TNTs, but they do.

Also, shouldn't they take as much time as normal TNT between activation and explosion?

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

(Automatic Message)

No answer, assuming no longer an issue.

Thord Fox

(Unassigned)

Unconfirmed

MinecartTNT, redstone

Snapshot 13w19a

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