How to reproduce
/summon ravager ~ ~ ~ {Passengers:[{id:pillager,HandItems:[{id:crossbow,Count:1b}]}]}
Summon a villager
The ravager stop chase the villager when the pillager load it crossbow.
Attachments
Comments 11
May have been caused by the fix of MC-139304 in which the pillager takes control of the ravager which causes them to be like this. This doesn't happen to vindicators/evokers however. As for illusioners, I can see that their are able to strafe while riding on a ravager tries to maintain a consistent distance between itself and the player.
But the Ravager still uses the same AI for breaking blocks and attacking villagers, why can't it have its own AI that it keeps chasing villagers when the Pillager is reloading.
Confirmed for 19w35a
Can confirm in 20w49a. Here's the correct command to reproduce this issue as the reporter missed some brackets off the end.
/summon ravager ~ ~ ~ {Passengers:[{id:pillager,HandItems:[{id:crossbow,Count:1b}]}]}
It looks like the Ravager is being slowed down by the riding Pillager's crossbow reload much like players are when reloading
Do not affect Bedrock Edition.