mojira.dev

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Reported

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MC-263525 Woodland Mansions can generate with a super tall cobblestone "foundation" Confirmed MC-263455 Minecarts "skip" past corners when turning at higher speeds Duplicate MC-263311 Spiders are slow to respond when attacked during daytime Won't Fix MC-259988 Zombified Piglins avoid fire even though they are immune to it Duplicate MC-250299 Parity: Snow layer physics Invalid MCPE-154080 Parity: Snow layer physics Invalid MC-250164 Warden sonic attack can only hit 1 target at a time Works As Intended MC-192857 Already Hostile Endermen freeze and become unable to move when stared at Works As Intended MC-186546 Endermen that have been turned hostile by other means than looking at them will turn neutral when looked at Fixed MC-185977 Hostile Endermen don't avoid flowing water properly Confirmed

Comments

I think you forgot to mark it as duplicate

Confirmed in 1.20.1

I was doing archeology in underwater ruins and after I killed the initial Drowned that spawned with the structure I only saw 1 for like 30 minutes

Confirmed in 1.20.1 using the same seed from the report

Villages in water wouldn't be a problem if the houses didn't float and the ground connected to the bottom of the ocean.

Affects 1.20.1.

Here's the seed. (Bonus: the ladder is waterlogged by an aquifer which flows into the basement).

-1224341993
Coordinates: /execute in minecraft:overworld run tp @s -721.94 64.38 -188.63 -1364.19 27.77

I can reproduce it in 1.20.1 via spawning the zombie on a magma block. The zombie does a growl once when it spawns, which plays at the same time as the hurt sounds. However, after that it only makes hurt sounds.

edit: So basically the bug probably should be called "mob sounds don't get cut off by their hurt/dying sounds", unless there's some another way to reproduce this bug

Wouldn't directly fixing this make it so when sneaking under a slab, the player's head clips into the slab instead?

Affects 1.20.1 Release Candidate 1

I can't reproduce in 1.20

Affects 1.20.1 Release Candidate 1

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