mojira.dev

Mac Rat

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Reported

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MC-263525 Woodland Mansions can generate with a super tall cobblestone "foundation" Confirmed MC-263469 Mobs receive no knockback while being damaged by something else Duplicate MC-263455 Minecarts "skip" past corners when turning at higher speeds Duplicate MC-263311 Spiders are slow to respond when attacked during daytime Won't Fix MC-263308 Spiders and wolves jump backwards and sideways when attacking Confirmed MC-259988 Zombified Piglins avoid fire even though they are immune to it Duplicate MC-250299 Parity: Snow layer physics Invalid MCPE-154080 Parity: Snow layer physics Invalid MC-250164 Warden sonic attack can only hit 1 target at a time Works As Intended MC-192857 Already Hostile Endermen freeze and become unable to move when stared at Works As Intended

Comments

I think you forgot to mark it as duplicate

Also affects other structures like Igloos (1.20.1)

-1224341993
Coordinates: /execute in minecraft:overworld run tp @s -721.94 64.38 -188.63 -1364.19 27.77

Confirmed in 1.20.1

I was doing archeology in underwater ruins and after I killed the initial Drowned that spawned with the structure I only saw 1 for like 30 minutes

Confirmed in 1.20.1 using the same seed from the report

Villages in water wouldn't be a problem if the houses didn't float and the ground connected to the bottom of the ocean.

Affects 1.20.1.

Here's the seed. (Bonus: the ladder is waterlogged by an aquifer which flows into the basement).

-1224341993
Coordinates: /execute in minecraft:overworld run tp @s -721.94 64.38 -188.63 -1364.19 27.77

I can reproduce it in 1.20.1 via spawning the zombie on a magma block. The zombie does a growl once when it spawns, which plays at the same time as the hurt sounds. However, after that it only makes hurt sounds.

edit: So basically the bug probably should be called "mob sounds don't get cut off by their hurt/dying sounds", unless there's some another way to reproduce this bug

Wouldn't directly fixing this make it so when sneaking under a slab, the player's head clips into the slab instead?

Can confirm in 1.20.1

I saw a cleric villager just standing still outside at night in my superflat world, not moving for maybe 2 minutes until I set the time to day. 

Not sure if the bug is caused by me using the "/time set night command" in the first place though.

Confirmed in 1.20.1

It looks like it tends to  happen when the fireball comes at certain diagonal angles when the Ghast is above the player

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