Confirmed in 1.20.1
I was doing archeology in underwater ruins and after I killed the initial Drowned that spawned with the structure I only saw 1 for like 30 minutes
Confirmed in 1.20.1 using the same seed from the report
Villages in water wouldn't be a problem if the houses didn't float and the ground connected to the bottom of the ocean.
Affects 1.20.1.
Here's the seed. (Bonus: the ladder is waterlogged by an aquifer which flows into the basement).
-1224341993
Coordinates: /execute in minecraft:overworld run tp @s -721.94 64.38 -188.63 -1364.19 27.77Affects 1.20.1
I can reproduce it in 1.20.1 via spawning the zombie on a magma block. The zombie does a growl once when it spawns, which plays at the same time as the hurt sounds. However, after that it only makes hurt sounds.
edit: So basically the bug probably should be called "mob sounds don't get cut off by their hurt/dying sounds", unless there's some another way to reproduce this bug
Affects 1.20.1
Affects 1.20.1
Wouldn't directly fixing this make it so when sneaking under a slab, the player's head clips into the slab instead?
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1
Affects 1.20.1 Release Candidate 1
I can't reproduce in 1.20
Affects 1.20.1 Release Candidate 1
I think you forgot to mark it as duplicate