While being on a server usually means low spawn rates, skeletons, creepers, zombies, spiders etc spawn commonly on a nearby forest biome. I've seen hundreds in the past 3 - 5 days. However, unlike you'd expect for someone who lives in an ocean, I've only seen 4 naturally spawned drowned. This makes it practically impossible to get a trident.
Even in SP, in a buffet world of deep lukewarm ocean, on hard mode, I only find a small few spawn.
Waiting about five mins starting at 14000 ticks into the day/night cycle and first killing all entities, I got 7 drowned.
Waiting about 5 mins on a small stone platform I placed above the ocean after the drowned test, and again 14000 ticks and killing entities first, I got 12 zombies, 8 creepers, 6 spiders and 11 skeletons.
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You'd think that, except the other mobs still spawn en masse.
Even in SP, in a buffet world of deep lukewarm ocean, on hard mode, I only find a small few spawn.
Waiting about five mins starting at 14000 ticks into the day/night cycle and first killing all entities, I got 7 drowned.
Waiting about 5 mins on a small stone platform I placed above the ocean after the drowned test, and again 14000 ticks and killing entities first, I got 12 zombies, 8 creepers, 6 spiders and 11 skeletons.
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This issue relates to MC-134969.
I have been experiencing this issue too. I does not seem to be the mob cap which is what everyone wants to blame it on. I understand when more people log on the mobs spawning near them count towards the mob cap but the mob cap is based off of the number of people logged on. So it increases as more people join to make up for the mob distribution. I have played with 10 other people on a server and other hostile mobs spawn pretty normally but never any naturally spawning drowned. I have been on the same server by myself and I have gotten swarmed by drowned. The moment 1 other person logged on new drowned stop spawning completely. It was very drastic and very noticable. This is why it seems more likely a bug than the mob cap
This doesn't seem to apply to dripstone caves, now that drowned can spawn within the aquifers of dripstone caves.
Extremely low rates in 1.20. This doesn't seem to be an effect of other mobs taking up the mob cap because if you go up in the sky where most mobs despawn from the caves, the mob count drops to like 4 at most unless you wait really long.
that is normal. It is in 1.12.2, also (except with other mobs), it's because the mob-cap is taken up by other players on the server.