The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation :
http://www.youtube.com/watch?v=y1kon5Wax8I
Steps to reproduce :
Place 2 double chests
Walk in the corner and slowly look at the other chest while walking
https://www.youtube.com/watch?v=p-8G_R8tLr4
Linked issues
is duplicated by 35
relates to 5
Attachments
Comments 41
The Minecraft Team could fix this real easy. Instead of render update --> set global block bounds, get collision box --> return global block bounds change it to get collision box --> return changed block bounds.
Just change the global block bounds to a block bounds for each bock.
@@unknown Try not to edit comments that much, it sends an email to everyone who's following this issue.
You can reproduce the problem by looking at the near side of the chest, walking forward until you're touching it, then looking at the far side of the chest and moving forward. If you look at the far side while you are first walking forward, you'll notice that when you look at the near side you can actually walk forward a bit more.
You can also walk through them by arranging them like
where # is a chest and O is you, walking into the corner, and looking back and forth between the chests in the corner. It's easier if the chests are eye level, and just as possible with them stacked two high.
This also works in survival, and can be used to reproduce MC-1749.