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MC-164357

Slim player model does not have correct UV mappings for 64x32 skins

When changing my skin, I decided to use the smaller 64x32 variant, that used to be standard, to save on file size because I did not need the second layer or different textures for each arm or leg.

When I tried in-game, there were black bars on the left arm in the full player model much like when using a 3px arm skin for the 4px arm model.

This does not affect the first person arm.

Screenshots and the skin in question attached.

Attachments

Comments 1

Confirmed. It looks right in the launcher

Hibi

(Unassigned)

Confirmed

(Unassigned)

1.14.4, 19w42a, 19w44a, 20w15a, 1.16.4, 1.20.4, 24w11a

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