The bug
When an enchanted item model uses more than one layer, the opacity of the enchantment glint on it is increased for each additional layer. This can be seen on leather armour both when worn and in the inventory, although I first noticed this with a resource pack that added an alternate model for enchanted books using CustomModelData
. I have provided a resource pack that demonstrates this in this report.
How to reproduce
Download the attached resource pack
Pre-24w09a:
/give @s minecraft:enchanted_book
/give @s minecraft:enchanted_book{CustomModelData:1}
/give @s minecraft:enchanted_book{CustomModelData:2}
/give @s minecraft:enchanted_book{CustomModelData:3}
Post-24w09a:
/give @s minecraft:enchanted_book
/give @s minecraft:enchanted_book[minecraft:custom_model_data=1]
/give @s minecraft:enchanted_book[minecraft:custom_model_data=2]
/give @s minecraft:enchanted_book[minecraft:custom_model_data=3]
→ ❌ The enchantment glint intensity increases with an increasing amount of layers
Linked issues
is duplicated by 1
relates to 3
Attachments
Comments 5
The 1.19.4-pre1 changelog mentioned something about making enchantment glints more visible on items, does this mean that this issue is even more pronounced?
The issue is just as present, nothing about it has changed; only the enchantment glint texture on items in general (not specific to layered textures) was made more visible.
So THIS is why enchanted dyed leather armor looks so god-awful? Interesting