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MC-167042

Casting issue: Campfire embers are generated at a point that loses precision at high coordinates

found while testing the new floating point precision loss fixes.

Basically, this affects only the embers thrown out by the campfire. At high coordinates, they can come from points even outside of the campfire, but usually come from the corners.

This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.

Related tickets: MC-182789

Linked issues

MC-167103 Casting issue: Mob spawning loses precision at high coordinates Resolved MC-45749 Potion particles spread always from the north-west corner of a block, regardless of impact Resolved MC-76810 Casting issue: Bone meal particles break at high coordinates (floating point precision) Resolved MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision Resolved MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground Open

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Comments 1

Confirmed bug. Went from 0,0 to +29million x & z. https://youtu.be/iZrUQJD3R9U

muzikbike

Erik Broes

Confirmed

Networking, Particles, Rendering

precision-loss

1.14.4, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, , 20w18a, 20w19a, 20w20a, 20w21a, 20w22a

1.16 Pre-release 1

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