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MC-167421

Casting issue: Minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates

The bug

When sufficiently far from spawn the chests in abandoned mineshafts generate offset from where they are supposed to be. In the case of the seed 8128991184153947862, at (19999998,19999892), this can cause them to spawn completely inside of blocks.

How to reproduce

  1. Create a new world

  2. /tp 20000000 100 20000000

  3. /locate Mineshaft

  4. Travel to mineshaft

  5. /execute at @e[type=minecraft:chest_minecart] run summon minecraft:armor_stand ~ ~ ~

  6. /effect give @e[type=minecraft:armor_stand] glowing 10000

  7. Travel to the highlighted armor stands
    → ❌ Note how the minecart with chests are offset from where they should normally be

Linked issues

MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision Resolved MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates Resolved MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases Resolved MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates Resolved MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates Resolved

Attachments

Comments 5

Requesting ownership.

The owner asked to forfill that request on Discord, so you are reporter now.

This is fixed in 1.16-pre1

Please remove the precision-loss label, as this issue is resolved and no longer needs to be tracked with this label.

We don't remove labels from resolved issues.

migrated

(Unassigned)

Confirmed

Low

World generation

precision-loss

1.14.4, 1.15 Pre-release 7, 1.15.2, 20w06a

1.16 Pre-release 1

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