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MC-169102

Campfire smoke is rendered outside the set view distance if the part is loaded

If a part of the world is loaded on the server the chunks will (partially?) transferred to the client event if the clients view-distance is smaller.

This results campfire smoke being visible outside of the rendered area (see screenshot).

 

In singleplayer this happens within the border-region of chunks that are loaded but not visible (one chunk width).

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I noticed this in 1.15.2 on my server where i use campfires for decoration purposes and when I go further away from them I notice only smokes while chunks are not even loaded there. So I jumped to see if this was fixed in 1.16, but it seems like its not.

Can confirm in 1.17.1.

From my own test in singleplayer, I was unable to reproduce this behavior in 1.21. Turning my render distance down to 2 and unloading the chunk by either flying away, or leaving/rejoining would result in the campfire's particles not showing when I got near (but not inside) the chunk again.

Considering the report does not include clear steps to reproduce, could you test this issue in the latest version in either single-player or multiplayer and very it is still observable?
If it is, adding up to date steps to reproduce would be appreciated.

Kademlia

(Unassigned)

Community Consensus

Rendering

rendering

1.15.1, 1.15.2, 1.16 Pre-release 6, 1.16 Release Candidate 1, 1.16, 1.17.1

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