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MC-170239

Ocelot spawn rate too high

I see that Ocelots both are spawning very often and also, they don't have limits. In survival, this doesn't matter, but in creative this is quite frustrating. After 3 minutes, I use /tp and it teleports more than 50 ocelots! After I tried to build something, it teleported almost 200 entities, even it was just about 8 minutes.

 

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-1402227986331610279 superflat Jungle

I don't really see the issue here. If you're teleporting all mobs in the entire world to yourself, I would expect a lot to arrive.

But it is just at about 400 blocks away from me. And I think that 100 Ocelots would be better that at about 150, sometimes even more than 200. My village then got flooded by ocelots (I don't mean the teleportation)

I just feel that there is too many of them (1st screenshot)

2 more comments

Seems to be that they have no limits of spawning, causing them to spawn again and again. Other mobs, such as sheep, pigs, cows ETC  have limits, so the world is not flooded with them

Fixed in 20w14a. Now, they don't spawn as often as before

Nevermind, they just spawned like crazy in 20w15a

This bug was about ocelot's too high spawn rate. Now i don't find them any more in jungle. I was flying in creative but i didn't find them.

W_V

(Unassigned)

Unconfirmed

Mob spawning

1.15.1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, ..., 20w09a, 20w10a, 20w11a, 20w15a, 20w16a

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