mojira.dev

W_V

Assigned

No issues.

Reported

MC-249750 Ancient cities cause big chunks of noise pillars floating in the air Won't Fix MC-249747 Wardens drop inappropriate amount of experience compared to other hostile mobs Works As Intended MC-248349 Stony shore can generate (instead of the snowy beach) between a frozen ocean and other snowy biome Works As Intended MC-248284 Village can generate with no beds Works As Intended MC-245779 Biome noise generation presets no longer exist Invalid MC-243218 Datapacks can freeze the game Awaiting Response MC-241409 Game crashes when terrain shaper data is missing Fixed MC-241323 Biome noise generation presets no longer exist Incomplete MC-241223 "Density Factor" and "Density Offset" values in noise settings do not exist anymore Invalid MC-239787 The "structure_starts" field in biome JSON files no longer exists Duplicate MC-239690 Typo in one noise settings boolean: It says "bandlands" instead of "badlands" Works As Intended MC-239689 The "amplified" boolean in noise settings does nothing Fixed MC-239444 Frozen rivers can generate in the middle of taiga biomes Works As Intended MC-238711 Flower patches are not generating correctly Confirmed MC-238669 Cannot hit mobs while under the Weakness effect Works As Intended MC-237636 Extremely large lakes, almost "oceans" generate in single biome worlds with the new terrain generator Duplicate MC-237500 Azalea trees can generate on top of huge mushrooms, trees & bamboo Fixed MC-237446 Cave generator doesn't cut through powder snow properly Duplicate MC-237058 Can no longer place vegetaion on snow blocks Invalid MC-236269 Bastion remnants generate on a fixed Y level Confirmed

Comments

It could change the way the terrain generates, but that now seems to be a completely different setting... This ticket should probably be resolved as Invalid.

And for the next time: Please only one issue per ticket. 🙂

I can confirm in 1.18.2

(seems to be happening extremely frequently for me)

Attached fixed version of taiga_library_1

But it's now happening again, I don't even need to start a raid.

And I can't attach my world

It seems to be happening when the raiders get stuck in the place where they started and you get close to them. It now has happened 4 times. Nothing helps, you have to use task manager to close the game.

I am able to reproduce this in 1.18.2 pre-1, but when I press F3 + L, it doesn't give me anything

True, but it still feels out of place.

The issue gradient from flower forests is different than the issue here.

I'd consider adding to this ticket that it also works with Levitation, since it can eaily kill.

It is. It's marked as Working As Intended.

There wasn't one - I created it when 1.18pre1 was already out.
It also wouldn't work because 1.18pre1 added some new parameters.

It's not actually a datapack, it's how all the parameters are working and how they are set to make it generate in regular vanilla worlds.

Then this issue is blocked by MC-241278.

Therefore, it relates to MC-239237.

It used to be called "badlands" in 1.17.1, however.

It is not a duplicate. That wasn't a microbiome. The frozen river was several hundreds of blocks long.

You can also go to ungenerated areas to actually find a stronghold structure (f.e. 8000 blocks away)

Well, then I don't know.

In which snapshot was the world created?