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MC-174685

Drowned arm texture is reversed by the model

The texture used for Drowned automatically reverses the left arm & leg textures that are applied to the model, despite using the same format as player skins, where reversing is done manually.

This applies to both the inner and outer layers of the texture.

In the provided images, the yellow and red sectors of the in-game model are reversed from what they are in the texture file.

Linked issues

Attachments

Comments 4

Iosiv Visokogorskiy

How about 1.15.2? Affects? 

Confirmed in 1.16 Pre-release 8.

Zachery Devero

On further inspection, the arms and legs also seem to be swapped. In the player skin, the arm and leg in the top half of the texture correspond to their relative right side, whereas they are on the left for the drowned. Should I create a new ticket for this?

Yeah, sure.

Zachery Devero

Erik Broes

Confirmed

Low

Textures and models

entity-model

20w11a, 20w14a, 20w15a, 20w16a, 20w17a, ..., 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2, 1.16.3

20w45a

Retrieved