The texture used for Drowned automatically reverses the left arm & leg textures that are applied to the model, despite using the same format as player skins, where reversing is done manually.
This applies to both the inner and outer layers of the texture.
In the provided images, the yellow and red sectors of the in-game model are reversed from what they are in the texture file.
Linked issues
relates to 3
Attachments
Comments 4
On further inspection, the arms and legs also seem to be swapped. In the player skin, the arm and leg in the top half of the texture correspond to their relative right side, whereas they are on the left for the drowned. Should I create a new ticket for this?
How about 1.15.2? Affects?