This bug happened out of nowhere when I was playing. It seemed like every time I walked over the ice, the game would play the fish/swimming sound really loud, then stopped when I went back onto land. I haven't been able to reproduce this, but I did catch it on video, which there will be a link to below.
In the video, I turned Friendly Mob sounds off, but the game was still trying to play the sound. I turned them back on, and the sound could be heard again. Killing the fish at the end seemed to remove the glitched sound.
Game output
06:10:10.533
dcw
Sound engine
Unqueue buffers: Invalid parameter parameter value.
06:10:11.627
dcw
Sound engine
Stop: Invalid parameter parameter value.
06:10:13.132
dcw
Sound engine
Stop: Invalid parameter parameter value.
06:10:14.185
dcw
Sound engine
Stop: Invalid parameter parameter value.
06:10:15.430
dcw
Sound engine
Stop: Invalid parameter parameter value.
06:10:16.852
dcw
Sound engine
Allocate new source: Invalid parameter parameter value.
06:10:16.852
elw
Render thread
Failed to create new sound handle
Confirmed on 20w12a