I was never able to resolve the issue, though I am unable to test anything involving it anymore, as I ended up losing that world due to a computer hardware failure, leading to a large amount of corrupted files on my PC. If you need, you can continue investigating, but you don't need to hinge it on my response as of now.
It has. Enchanted items with multiple enchants are more expensive to repair. Since it's highly unlikely to get five enchantments straight from an enchanting table, I'm going to assume you added them via books in the anvil. Adding those enchants via a book add price to repairing, just like repairing alone does. I believe an unenchanted item can be repaired 5 or 6 times before it's too expensive to repair. Same applies to books. There are too many enchantments for you to repair it.
In response to HelperZombie. I feel like that could be the coat layer of the mobs model (similar to players), which hasn't been animated properly? Maybe I'm totally wrong, but the green arms in the image are larger than the actual arms, so it makes me think that.
What time of day was it when you set the lectern down? If it was just before 17:00 (11000 time) then the villager most likely was not on the clock when you removed the lectern, forcing them to keep their profession until the next morning at 06:00 (0000 time).
I feel stupid... I had a resource pack on that caused it to glitch out. Feel free to mark this as invalid.
Screenshots would be appreciated.
Guess that makes sense. It seems it might just be a structure mistake. I did notice that bastions don't seem to be tied to the seed, as I generated the same world, using the same seed, and got a completely different bastion at the same coords givin in the ticket.
There's not much to be done without a backup. I'm assuming something went wrong in the saving process the last time you closed the game. The only thing I can recommend is using a third party software, like MDEdit to rearrange the chunks back to where they should be.
They were probably just going through the nether, trying to find cool bastions. Having a barrier block generate is certainly strange, though.
Can confirm. Generated a world using the seed twice. The first attempt is was is shown in the video. The second attempt did not generate the same bastion remnant.
If you look at the top of regular blackstone, it uses a variant of the basalt top texture. I think they are pointing out that gilded blackstone does not use this top texture.
I will agree with Orbic, though I will voice that it isn't the most flattering texture compared to Jappas other work. Perhaps a reworking of the texture is being created as we speak. Who knows.
According to your screencap, so is the stone button, but I'm assuming that has been logged somewhere else on here, so...
Confirmed for all the way up to 20w14a.
Still present in 20w13b
I'm pretty sure this is due to the system that prevents players from sneaking while inside blocks. Since you're technically inside a block when you close the door, the game keeps you from sneaking.
Confirmed for 20w10a and 11a
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Restarted the launcher and game, and that seems to have resolved the issue. Strange. Maybe it was just an issue with my headphones. Thanks for helping me out.
So it does. I did use the search feature, specifically using Spyglass and Animation in the search terms, but nothing came up, so I made this. Oh well... You can take the link to my video for a demonstration of the bug outside of text if you want.