Villages will oven generate over hills, mountains, and other unfriendly terrain that no reasonable person would ever build their home in. This happens often (though not exclusively) when a village bleeds into another biome, but I have reported that issue in a separate bug report. This happens to every type of village, though it is most frequent in taiga villages, as they have the most mountainous terrain. This bug could either be seen as villages generating where they shouldn't, or villages not generating properly to adapt the terrain at hand.
Reproduction is easy, as this bug is extremely common. Simply go a world and keep finding villages; more often than not they will have the same issue that i refer to here.
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I don't think this is a bug, and even if it is pretty sure it won't get fixed. This has been noticed years ago and seeing as no developers bothered to fix it. I'm not saying it won't get fixed, but it's most likely it won't.
I agree, but I had hoped they would fix this in 1.14, and they only partly did. The only alternative to this being a bug is if it works as intended, and I seriously doubt that they "intended" to have village generate like this. It's a difficult issue no doubt, but I don't think that should stop them. It doesn't seem very realistic for villagers to have built their homes like this.
Thank you for your report!
However, this issue is a Duplicate of MC-149479.
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This is a complex issue, and I can think of several possible solutions:
If the generated paths cannot be traversed, then ladders could generate to allow rapid ascent and descent. (Villagers would have to be programmed to pathfind with ladders).
Have pathways slope up if need be, rather than break away like some sort of tectonic plate.
Prevent villages from spawning in certain areas if the slope is too high.