An issue where if an nbt data is set to "interpret":true it doesnt translate InventoryID,Enchantment ID,Potions & StoredEnchantments.
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Please provide the full command(s) and explain in detail what you're trying to do and what doesn't work.
Heres the full command I used: /tellraw notnew1234 [{"text":"Inventory: ","color":"aqua"},{"text":"[","color":"gold"},{"nbt":"Inventory[0].Count.","color":"red","entity":"@e[type=player,distance=0..5]","interpret":false},{"text":"","color":"gold"},{"nbt":"Inventory[0].id.","entity":"@e[type=player,distance=0..5]","color":"white","interpret":false},{"nbt":"Inventory[0].tag.display.Name.","color":"green","entity":"@e[type=player,distance=0..5]","interpret":true},{"nbt":"Inventory[0].tag.Potion.id","color":"green","entity":"@e[type=player,distance=0..5]","interpret":false}] Well I was trying to make it show the items in chat without "minecraft:stone" format and make it like "stone" instead but if I put it to true it doesnt put certain commands in chat at all.
That's not what interpret
is for. It's for translating text component NBT strings and incorporating them into the overall component
Well is there a way to remove the curly brackets with the StoredEnchantment nbt tag so it would be easier to read?
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