The bug
When breaking blocks, the particles are only from the bottom side texture of that block. This bug it's present since Beta 1.7.2. In Beta 1.7_01 that particles used the texture of the side on which the pointer was.
Also, when running and falling, the blocks use their bottom textures, when it would be more correct if they used their top side texture.
How to reproduce
Sprint on grass blocks or falling on grass blocks, the particles are from the bottom texture.
Hit a workbench on its top side, the particles will use the bottom texture (it's the oak planks texture).
Related issues
is duplicated by
relates to
Attachments
Comments


Can you give a specific example? Or perhaps include a screenshot?

As he said, this affects for example grass blocks. breaking grass blocks (from the top) or sprinting on them will yield dirt particles, not grass ones. Attached screenshots.

Most noticeable with a piston: Place it facing upwards - stone particles. Place it facing downwards - wood particles. Sideways - mixed particles.

Oh wow, so it was already the side you click on before this bug was around? I would have added that to MC-2614 as an added request for a solution, but it sounded more like a suggestion that would be harder to implement than simply re-mapping the particle texture. But apparently it can't just be remapped. 😛

Confirmed for 14w25a.

and 14w25b...

There can only be one texture for the breaking particles, and now that texture is exposed via data files so that it can be changed via resource packs, so this is now a non-issue.
So apparently this can be fixed with a resource pack?
How can a resource pack restore the original behavior of break particles matching the face that was being mined from Beta 1.7, and making sprint/fall particles produce particles from the top texture of the block?