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MC-198301

Shoot yourself with an arrow in creative

In creative on singleplayer when I was on a horse and shot an arrow up at myself it was bugging on top of me. It was in version 1.16.2.

The horse had no armor.

The bow had no enchantments.

I was aiming directly up.

I tried on 2 worlds and it had the same outcome.

I was not not using optifine or forge just pure vanilla minecraft.

All the gamerules were untouched.

This also happens when you are not on a horse. 

Works with a crossbow and trident

sorry the video is so short and low quality.

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migrated

Couple questions about the situation:

Did the horse have armor on?

Did the bow have any enchantments?

Were you aiming directly upwards when you were firing?

 

migrated

The horse had no armor.

The bow had no enchantments.

I was aiming directly up.

I tried on 2 worlds and it had the same outcome.

I was not not using optifine or forge just pure vanilla minecraft.

All the gamerules were untouched.

galaxy_2alex

Please provide the same video footage but with the F3 debug screen enabled.

migrated

OK I updated the video hope thats what you need. 🙂

migrated

I was able to recreate this in 1.16.2 with and without Optifine. Also, it can be done when you aren't on a horse. It seems to only happen in creative mode, and it doesn't matter the exact angle you fire the bow at, just that you 'catch' the arrow with your head.  

migrated

I also managed to recreate this with a crossbow and somewhat with a trident. To consistently recreate this, type in the command "/summon arrow ~ ~3 ~". This will cause the stuttering arrow glitch every time, though you must be in creative.

j_p_smith

Thank you for your report!
We're actually already tracking this issue in MC-162551, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any additional information to the main ticket it would be appreciated.

Please be sure to use the search feature before creating a ticket to see if the issue has already been reported.

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Unconfirmed

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1.16.2

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