Render distance naturally lags the game, so 2 is most efficient, and 32+ is least. When in a chunk after teleporting out of your loaded chunk area, the chunk the player is currently standing in will take longer based on that render distance. In single player: under 2 seconds for 2 chunk render distance, and 2.5-3 seconds with 32 chunks selected on Fabulous graphics. On Fancy, it is a range of 1.5-2 seconds(fast being the same as fancy). It is a small, but noticeable issue.
Both photos I uploaded were taken 2 seconds apart after teleporting out of my render distance by using the command: /tp @p ~10000 ~ ~10000. Every single test used this command for the test.
SSD tests showed not difference on rendering> My SSD is Crucial BX500 240GB 3D NAND SATA 2.5-inch SSD.
Disc Drive: WD Blue WD20EZAZ - hard drive - 2 TB - SATA 6Gb/s | WD20EZAZ
Attachments
Comments 5
My disc speed is 5.4k RPM since I am using an instance not on my SSD. I will edit this with my SSD results.
@unknown you don't need to comment what version it affects. Your the owner of this report just update it in the affected versions category
I'm unable to reproduce this, the chunks the player is in are getting loaded at the same speed for me no matter the render distance - which does make me believe that it may be a hardware limitation on your end - best guess would be disk speed.