mojira.dev
MC-198396

Chunks the player is standing in take longer to load depending on maximum render distance.

Render distance naturally lags the game, so 2 is most efficient, and 32+ is least. When in a chunk after teleporting out of your loaded chunk area, the chunk the player is currently standing in will take longer based on that render distance. In single player: under 2 seconds for 2 chunk render distance, and 2.5-3 seconds with 32 chunks selected on Fabulous graphics. On Fancy, it is a range of 1.5-2 seconds(fast being the same as fancy). It is a small, but noticeable issue.

Both photos I uploaded were taken 2 seconds apart after teleporting out of my render distance by using the command: /tp @p ~10000 ~ ~10000. Every single test used this command for the test.

SSD tests showed not difference on rendering> My SSD is Crucial BX500 240GB 3D NAND SATA 2.5-inch SSD.
Disc Drive: WD Blue WD20EZAZ - hard drive - 2 TB - SATA 6Gb/s | WD20EZAZ

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Comments 5

I'm unable to reproduce this, the chunks the player is in are getting loaded at the same speed for me no matter the render distance - which does make me believe that it may be a hardware limitation on your end - best guess would be disk speed.

My disc speed is 5.4k RPM since I am using an instance not on my SSD. I will edit this with my SSD results.

I confirmed it for 1.16.3

@unknown you don't need to comment what version it affects. Your the owner of this report just update it in the affected versions category

I can still reproduce this issue in 1.17 Release Candidate 1.

Saisho Bready

(Unassigned)

Community Consensus

(Unassigned)

lag, rendering, world

1.16.2, 1.16.3, 1.17 Release Candidate 1

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