Currently all the entities do all their pathfinding on the main thread which causes significant issues. Pathfinding can easily be multi-threaded using a chunkcache without causing any issues.
(As an example below our own async pathfinding implementation
https://github.com/ldtteam/minecolonies/tree/version/1.15/src/main/java/com/minecolonies/coremod/entity/pathfinding).
Examples: Villager entities use pathfinding EVERY single tick to find POI like their block to work on. Around 10 villagers doing that can cause significant lag spikes already.
This information is not required to be there at right this moment and does not have to be searched every single tick.
This is also a problem for zombies, skeletons etc, that try to find a path every tick instead of doing it a) Async and b) Less often.
We do have hostile entities in the mod linked above that are significantly more smarter than vanilla mobs and players can't notice any difference in terms of pathing reaction compared to the vanilla mobs but they do ALL their pathfinding on the off-thread and don't invoke it every tick.
Comments 4
This issue is valid, I am showing a way on how we solve this issue in a modded environment such that this could be adjusted in vanilla too.
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