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MC-198993

Dead bushes can generate in water

The Bug:

Dead bushes can generate in water.

Here is an example:

Version: 1.21.4

Seed: 2253284252830357953
Coordinates: /execute in minecraft:overworld run tp @s 7462.62 63.00 284.65 -111.00 36.00

Steps to Reproduce:

  1. Generate a world with the seed provided above and teleport to the given coordinates.

  2. Observe where the dead bush has generated.

Observed Behavior:

Dead bushes can generate in water.

Expected Behavior:

Dead bushes would not be able to generate in water.

Related issues

Attachments

Comments

migrated
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galaxy_2alex

Please provide the seed and coordinate, or if it's a custom world the exact settings.

migrated

Seed: 120
Coordinate: XYZ: 100.537 / 63.38188 / -151.731
version: 1.16.3

Avoma

Can confirm in 20w51a. Relates to MC-610.

Avoma

Relates to MC-170074.

Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 1.16.5.

migrated

Relates to MC-136967.

migrated

Can confirm in 21w14a.

Avoma

Can confirm in 1.17.

Avoma

Can confirm in 1.17.1.

anthony cicinelli

I believe that this happens because in the desert village path there is a dead bush that generates one block below and when that structure part generates in the water the dead bush is placed and doesn't update the water. An easy fix for this is to just remove the dead bush from the desert village path generation

Avoma

Can confirm in 21w44a.

[media]
Version: 21w44a
Seed: 2253284252830357953
Coordinates: /execute in minecraft:overworld run tp @s 7418.56 63.87 289.68 -328.95 51.81

Avoma

(Unassigned)

Confirmed

World generation

dead_bush

1.16.2, 20w51a, 21w03a, 1.16.5, 21w14a, ..., 1.20, 1.20.4, 23w51b, 1.21, 1.21.4

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