Hi,
I was trying to use huge mushroom features to generate non-mushroom blocks in a world-generation datapack. However the game refuses to generate these blocks and crashes because it tries to set a property which does not exist on the block.
I have attached the crash, the datapack and the offending feature (`crash_mushroom.json`).
How to reproduce
Install the
datapack on a world
Navigate to coordinates (300, 64, 300) in the nether
/execute in the_nether run tp @s 300 64 300
Observe the game crash
I can confirm for 1.16.3