mojira.dev
MC-200009

Crash when using a non-mushroom block in a huge mushroom feature's cap

Hi,

I was trying to use huge mushroom features to generate non-mushroom blocks in a world-generation datapack. However the game refuses to generate these blocks and crashes because it tries to set a property which does not exist on the block.

I have attached the crash, the datapack and the offending feature (`crash_mushroom.json`).

How to reproduce

  1. Install the

[media]
  1. datapack on a world

  2. Navigate to coordinates (300, 64, 300) in the nether

    /execute in the_nether run tp @s 300 64 300
  3. Observe the game crash

Attachments

Comments 2

I can confirm for 1.16.3

This bug (as far as I can tell) is related to the fact that the game does not check whether a block actually has a block state before modifying said block state, at least when placing features statically.

Starmute

slicedlime

Confirmed

Important

Crash, Custom Worlds, World generation

1.16.3

21w19a

Retrieved