Summary:
Mobs with an odd amount of health show 1 half heart less when riding them (e.g. small slime (does not show health at all), rabbit, tropical fish).
Steps to reproduce:
Summon a mob with an odd amount of health (like a rabbit).
/ride @s mount @e[type=minecraft:rabbit, limit=1]
/data get entity @e[type=minecraft:rabbit, limit=1] Health
Check how much health a mob has.
Observed results:
When riding a mob with an odd amount of health, it shows half a heart less than the mob actually has.
Expected results:
When riding a mob with an odd amount of health, the mob will show the correct amount of health.
Screenshots:
Linked issues
is duplicated by 2
Attachments
Comments 4
Well, I can rename the issue so all horse's health issues go here. But I don't know if should I do that.
I tried doing /summon horse ~ ~ ~ {Health:23} and it displayed 12 full hearts and a further 14 empty heart icons. I can't tell if this is the same issue or something entirely different.