Summary:
Mobs with an odd amount of health show 1 half heart less when riding them (e.g. small slime (does not show health at all), rabbit, tropical fish).
Steps to reproduce:
Summon a mob with an odd amount of health (like a rabbit).
/ride @s mount @e[type=minecraft:rabbit, limit=1]
/data get entity @e[type=minecraft:rabbit, limit=1] Health
Check how much health a mob has.
Observed results:
When riding a mob with an odd amount of health, it shows half a heart less than the mob actually has.
Expected results:
When riding a mob with an odd amount of health, the mob will show the correct amount of health.
Screenshots:
[media]Linked issues
Attachments
Comments 2
Thank you for your report!
We're tracking this issue in MC-200102, so this ticket is being resolved and linked as a duplicate.
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I can confirm this behavior.