Can confirm.
@ExtremeStav Move the nether-side portal to around x=-37, z=-67.
Nether portal generation is a bit funky, but basically when you enter the nether it divides your coordinates by 8, and when you go back to the overworld it multiplies them by 8. There’s some margin for error, but I suspect what happened here is that the game couldn’t generate the nether-side portal where it “should” be (probably because the terrain is solid netherrack so there’s no space). It ended up picking the closest possible space around 40 blocks away, but that distance becomes 320 blocks in the overworld, which is far enough that it doesn’t see your old portal and creates a new one.
What are the coordinates of your portal on the nether side?
You can bypass this by shift-right-clicking with the debug stick, but I agree that this behaviour is unhelpful and unintuitive.
Does this issue also occur in vanilla?
Confirmed - they also appear to ignore all entity collision in this state.
Confirmed in 24w38a - the baby mule is missing max_health and follow_range attributes even after it grows up.
Can confirm. Seems to become noticeable at a distance of about 16 blocks.
Are you selecting the '1.20 experimental features' datapack when creating the world?
Can confirm.
Can confirm.
Works as intended. The changelog says:
> Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
Seems to work as intended. Sculk sensors both generate naturally and give a redstone output, and items are allowed to be in two different categories at once as of this snapshot.
Are you trying to delete the files while the game is running?
Ah, I see. So the boundary is effectively at y=-64 now instead of y=+63, but the bug still exists? I'll update the report accordingly.
Seems to be fixed as of 1.19.2. See screenshot 'fixed.png'.
No. There was no rapid spinning, and no sign of an out-of-memory error.
Please attach a screenshot of your trading setup with the F3 debug screen enabled.
Confirmed, although weirdly it only seems to happen in Survival; if you die in Creative to /kill, the item disappears as intended.