The file map_icons.png contains a massive amount of unused space, which seems unneccessary.
This could be fixed by simply shrinking the file dimensions (to 32x32 rather than 64x64), but a better solution would be to split up the file into individual textures, as has been done for several other texture sheets (terrain.png, items.png, particles.png, kz.png and inventory.png).
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Is this really a bug?
Yea. it does not separate.
it should be use the map file with "icon" folder inside of it. it should work anymore
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w07a.
Can confirm in 21w13a.

Can confirm in 1.19.3 and 23w03a

24w12a should fix this since it splits this file into multiple textures.
Hi there!
I can confirm in 1.16.3.