The file map_icons.png contains a massive amount of unused space, which seems unneccessary.
This could be fixed by simply shrinking the file dimensions (to 32x32 rather than 64x64), but a better solution would be to split up the file into individual textures, as has been done for several other texture sheets (terrain.png, items.png, particles.png, kz.png and inventory.png).
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Yea. it does not separate.
it should be use the map file with "icon" folder inside of it. it should work anymore
Hi there!
I can confirm in 1.16.3.