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MC-201343

Rabbits do not pathfind when spawned by players in spectator mode

Rabbits spawned by players in spectator mode do not naturally pathfind. Other entities such as sheep will continue to move around but rabbits will stare off into the distance unable to do anything. The rabbit will run away from monsters such as zombies though once they have finished fleeing from the zombie they will again become frozen.

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SlicedBlock

Unable to reproduce. Please include a video or screenshot with the F3 debug screen enabeled

Mateus Pereira Milbradt

I can confirm, if you spawn them while in spectator it's easier

MrRedeminator

This is also the case with squids.

Avoma

Can confirm in 20w51a.

j_p_smith

It's intended that random wandering only occurs when a non-spectator is nearby; see MC-47533. It's easy to verify that the rabbits start moving again once you switch to Survival/Creative.

TMP

(Unassigned)

Community Consensus

(Unassigned)

1.16.3, 20w51a

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