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MC-204795

Generation of geodes with high noise multiplier can kill the lighting engine

Hi,

I was testing extreme values of geodes and found a configuration that somehow ends up breaking the lighting engine and causing the internal server to hang.

To reproduce:

(1) Install the datapack TESTING.zip
(2) Run the command /locatebiome lithoscene:stardust_valley and teleport to said biome
(3) Explore until you find geode generation and observe the game hang from lighting engine getting broken

Alternatively run the command `/tp 296844 117 5084` after installing the datapack (this may not work due to inconsistent generation.)

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Comments 8

Can confirm, but I'm not sure whether worlds using experimental settings are supported here

They are. I've had issues related to them get given priority or get fixed by Mojang before.

Can you please attach a world and tp coordinates where this can be reproduced?

I've attached a world, the TP coordinates are 698000 119 7133.

If it doesn't work, the issue may be related to approaching from a certain direction.

Is this still an issue? We're having a hard time reproducing this.

Is still an issue in 21w18a or later? If so please update repro steps.

Starmute

(Unassigned)

Community Consensus

Important

Custom Worlds, Data Packs

20w45a

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