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MC-204795

Generation of geodes with high noise multiplier can kill the lighting engine

Hi,

I was testing extreme values of geodes and found a configuration that somehow ends up breaking the lighting engine and causing the internal server to hang.

To reproduce:

(1) Install the datapack TESTING.zip
(2) Run the command /locatebiome lithoscene:stardust_valley and teleport to said biome
(3) Explore until you find geode generation and observe the game hang from lighting engine getting broken

Alternatively run the command `/tp 296844 117 5084` after installing the datapack (this may not work due to inconsistent generation.)

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Comments 8

Can confirm, but I'm not sure whether worlds using experimental settings are supported here

I think they are

They are. I've had issues related to them get given priority or get fixed by Mojang before.

Can you please attach a world and tp coordinates where this can be reproduced?

I've attached a world, the TP coordinates are 698000 119 7133.

If it doesn't work, the issue may be related to approaching from a certain direction.

Is this still an issue? We're having a hard time reproducing this.

Is still an issue in 21w18a or later? If so please update repro steps.

Starmute

(Unassigned)

Community Consensus

Important

Custom Worlds, Data Packs

20w45a

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