mojira.dev
MC-204960

The sound of a zombie infecting a villager plays at full volume from too far away

Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 20 blocks.

Steps to Reproduce:

  1. Spawn a villager encased in blocks (with a bit of room to move)

  2. Spawn a zombie next to the villager

  3. Move yourself ~20 blocks away from both entities

Expected Result:

The infection sound would either not play at all or would be quieter because of how far the player is.

Observed Behavior:

The sound plays at full volume for the player.

Screenshots/Videos:

[media]

Notes:

Related to other sound distance issues:

MC-270336 MC-177741 MC-249410 MC-250933

Related issues

Attachments

Comments

migrated
[media]
Avoma

Hey there!

I was unable to reproduce this issue. I placed a zombie next to a villager and watched in die from far away and I heard no sound.

migrated

Did you set the difficulty to Hard?

migrated

Maybe it's not 40 blocks, but 20 blocks. The villager nor zombie sounds cannot be heard, but the infecting sound still plays

Avoma

After further testing, I was able to reproduce this issue. The "Zombie Infects" sound does indeed play from too far away.

Avoma

Relates to MC-57057.

Avoma

Can confirm in 21w05b.

Avoma

Relates to MC-148098.

Avoma

Can confirm in 21w13a.

migrated

(Unassigned)

Confirmed

(Unassigned)

infection, villager, zombie

1.16.4, 20w45a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w13a, 21w19a, 1.21

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