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MC-208108

Skeletons do not flee from wolves in the nether or overworld at Y 140+(ish)

Put the summary of the bug you're having here

What I expected to happen was...:
Skeletons do flee from wolves (tamed or wild) both in overworld and in the nether regardless of Y Coordinate

What actually happened was...:
Skeletons do not flee from wolves (tamed or wild) in the nether/overwold when spawned at Y140+.

Steps to Reproduce:
1. Put wolf on the ground at height of 140Y or more (optional: block it so it can't chase)
2. Put a skeleton on the ground in the nether
3. Skeleton does not flee from wolf, but stands idle

Attachments

Comments 4

I can't reproduce this

Thank you for your reply!

We've tested a bit more, and I have to admit, the description I gave was a bit overly simplistic (I've included the details now in the full description.

To be precise, skeletons start to have random behavior and don't flee anymore at around Y 140 in the nether. We've made a video to show the bug more precisely.

 

EDIT: We've just found out that this is not only true in the nether, but also in the overworld on Y 140+ Coordinates

I am unable to reproduce this issue.

Cannot reproduce in 20w51a either. I think this happens for you because your test contraption has limited space for the skeletons to flee.

S B

(Unassigned)

Unconfirmed

1.16.4

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