mojira.dev
MC-210330

Sculk sensors are not activated upon throwing eyes of ender

The Bug:

Sculk sensors are not activated upon throwing eyes of ender.

Steps to Reproduce:

  • Place down a sculk sensor.

  • Obtain an eye of ender and throw it.

  • Take note as to whether or not sculk sensors are activated upon throwing eyes of ender.

Observed Behavior:

Sculk sensors are not activated upon throwing eyes of ender.

Expected Behavior:

Sculk sensors would be activated upon throwing eyes of ender.

Linked issues

Attachments

Comments 5

Is this still an issue in snapshot 21w05a or later?

This is still an issue in 21w05a. I've updated this ticket accordingly.

can confirm in 1.17.1

Can confirm in 21w40a.

This issue has been fixed in 1.19 Pre-release 1, but not in the way I think was initially intended. Allow me to elaborate.

In 1.19 Pre-release 1, the following change was introduced:

Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)

Since eyes of ender utilize the behavior of consumable items such as bows and crossbows (see MC-107185), I'm pretty sure that the "minecraft:item_interact_start" game event is produced upon throwing eyes of ender, instead of the "minecraft:projectile_shoot" game event (which would be expected), therefore this bug has been fixed, but not essentially in the correct way. In other words, this action produces a game event but not the correct one. I could be wrong here so please don't take my word for it, but I just thought this was worth shedding some light on.

Avoma

kingbdogz

Confirmed

Normal

Game Events

sculk_sensor

20w51a, 21w03a, 21w05a, 21w05b, 21w06a, ..., 21w40a, 1.18, 1.18.1, 1.18.2, 22w14a

1.19 Pre-release 2

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