The Bug:
Sculk sensors are not activated upon throwing eyes of ender.
Steps to Reproduce:
Place down a sculk sensor.
Obtain an eye of ender and throw it.
Take note as to whether or not sculk sensors are activated upon throwing eyes of ender.
Observed Behavior:
Sculk sensors are not activated upon throwing eyes of ender.
Expected Behavior:
Sculk sensors would be activated upon throwing eyes of ender.
Linked issues
Attachments
Comments 5
This issue has been fixed in 1.19 Pre-release 1, but not in the way I think was initially intended. Allow me to elaborate.
In 1.19 Pre-release 1, the following change was introduced:
Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)
Since eyes of ender utilize the behavior of consumable items such as bows and crossbows (see MC-107185), I'm pretty sure that the "minecraft:item_interact_start" game event is produced upon throwing eyes of ender, instead of the "minecraft:projectile_shoot" game event (which would be expected), therefore this bug has been fixed, but not essentially in the correct way. In other words, this action produces a game event but not the correct one. I could be wrong here so please don't take my word for it, but I just thought this was worth shedding some light on.
Is this still an issue in snapshot 21w05a or later?