The Bug:
Sculk sensors are activated based on whether you are holding the sneak key or not.
Steps to Reproduce:
Place a sculk sensor nearby and begin crawling.
Stay in one position and do not move whilst carrying out the rest of the steps.
Throw a projectile without holding the shift key.
→ ✔ A vibration is produced and the sculk sensor activates.Throw a projectile whilst holding the shift key.
→ ❌ A vibration is not produced and the sculk sensor does not activate despite no physical change being made to the player.
Additional Information:
If no physical change was made to the player, why should a vibration be dependent on whether the play if holding the sneak key or not? This same affect can been seen when standing in a 1.5 block high space. I've attached a video which demonstrates this issue. This ticket also relates to MC-199483, MC-195636, MC-151547 and MC-182043.
Linked issues
is duplicated by 2
relates to 1
Attachments
Comments 3
This is intentional. Mojang specifically mentioned that projectiles do not cause vibrations when thrown while sneaking: https://www.minecraft.net/en-us/article/minecraft-snapshot-20w49a
Two remarks here:
When throwing a projectile while sneaking, it should cause no vibrations (it's an action the player performs silently when sneaking)
When a projectile lands it does cause a vibration, because it's the projectile and not the player
I can confirm that throwing does not cause a vibration while sneaking, which is WAI, and I can confirm that a landing projectile does cause a vibration which is also WAI.
Can confirm.