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MC-211243

Sculk sensors are activated based on whether you are holding the sneak key or not

The Bug:

Sculk sensors are activated based on whether you are holding the sneak key or not.

Steps to Reproduce:

  • Place a sculk sensor nearby and begin crawling.

  • Stay in one position and do not move whilst carrying out the rest of the steps.

  • Throw a projectile without holding the shift key.
    → ✔  A vibration is produced and the sculk sensor activates.

  • Throw a projectile whilst holding the shift key.
    → ❌  A vibration is not produced and the sculk sensor does not activate despite no physical change being made to the player.

Additional Information:

If no physical change was made to the player, why should a vibration be dependent on whether the play if holding the sneak key or not? This same affect can been seen when standing in a 1.5 block high space. I've attached a video which demonstrates this issue. This ticket also relates to MC-199483MC-195636MC-151547 and MC-182043.

Linked issues

Attachments

Comments 3

Can confirm.

This is intentional. Mojang specifically mentioned that projectiles do not cause vibrations when thrown while sneaking: https://www.minecraft.net/en-us/article/minecraft-snapshot-20w49a

Two remarks here:

  • When throwing a projectile while sneaking, it should cause no vibrations (it's an action the player performs silently when sneaking)

  • When a projectile lands it does cause a vibration, because it's the projectile and not the player

I can confirm that throwing does not cause a vibration while sneaking, which is WAI, and I can confirm that a landing projectile does cause a vibration which is also WAI.

@unknown, you have misread the report. This ticket states that sculk sensors only activate based on whether you are holding the sneak key or not. A good example of when you can see this, is when you're in a crawling state. See the video attached for further details.

Avoma

(Unassigned)

Confirmed

Game Events

sculk_sensor

20w51a, 21w03a

Retrieved