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MC-211826

Mobs don't pathfind to water when on fire

Some mobs do not pathfind to water when set on fire by fire aspect

Here is a list (more mobs to come when I have time to test more)
Rabbit
Sheep
Cow
Zombie Villagers - Has to be at night
Wolves - Must not be around Llamas or skeletons in testing
Ravenger
Axolotls
Iron Golem - Must not be any enemies around
Evoker - Must not be any villagers or other targets around
Pillager - Must not be any villagers or other targets around
Endermite
Silverfish
Chicken
Piglin - Has to be in the overworld
Llamas
Villagers - Even run away from water
Cats
Turtles
Donkeys
Hoglin - Has to be in the overworld
Pandas
Vindicators
Axolotls
Skeletons - Has to be at night
Creepers
Zombies - Has to be at night
More to come shortly!

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Comments 21

Why you cross out llama's. I put a 10X10X10 pool. And filled with water and grew kelp so it so it is filled. I am boulding my Mansion. An i spawned a llama and hit with a fire aspect sword and it ran around aimlessly even though water was 5 blocks away. It never got in it went within one block but never extinguished itself.

In my testing the Llama walked into the water

It is okay for you to not put in if you want i can delete my comments so others cant see and you can take llamas out of Bug report. If you take out llamas or uncross them i will take comment out. it is useless to have them in there if it didn't work for you. It is your post your stuff.

Yes my chickens ran towards the water too.

11 more comments

You put "Piglin" on twice ("Piglin", "Piglins - Has to be in the overworld")

Can confirm in 21w03a.

Don't add the version if you haven't tested it in that version yet

I have just tested it in 21w05a

Mask3D_WOLF

(Unassigned)

Confirmed

Important

Mob behaviour

pathfinding

20w51a, 21w03a, 21w05b

Retrieved