mojira.dev
MC-212747

Water side planes still only use a quarter of the texture when the overlay texture is used

It appears to be stretched twice as large as it should be, which is unexpected. Can be seen with the attached resource pack.

It'd be expected that, when next to glass, water would map the full 16x16 texture, rather than only a quarter as it does for the flowing texture.

Linked issues

Attachments

Comments

Avoma

Can confirm.

[Mod] markderickson

Can confirm in 21w05b.

Avoma

Can confirm in 1.16.5.

pulpetti

In 21w10a

pulpetti

In 21w11a

muzikbike

I have figured out that because the side of water uses the flowing texture, which is 32x32 instead of 16x16, this is probably intended. Please resolve.

user-f2760

Not unless mojang also says it's intended; it looks really off, and texture resolution of a block shouldn't matter.

pulpetti

In 1.18.1

RobSol

Still happens in 1.21.1, creating an animation for this texture is bothersome as I have to create a 32x32 canvas and only use the first quarter for a 16x16 texture, having the other three unused, resulting in my output file being 6 MB instead of 600 KB.

muzikbike

(Unassigned)

Community Consensus

Platform

Low

Textures and models

fluid-uv, unused-pixels

21w03a, 1.16.5, 21w10a, 21w11a, 21w14a, 1.18.1, 1.18.2, 24w20a

Retrieved