When you put a sand block, the texture of it is rotated randomly, so that it looks less uniform when there are sand blocks together, however, when you put a sand block in a position where the block can fall, it calculates the rotation of the sand before falling, causing that when it transforms from entity (falling-block) to block, it rotates again. It should calculate the rotation before falling, and not rotate again when transforming.
EDIT: I wouldn't call it a parity issue, but in Bedrock Edition it works as I describe above.
Attachments
Comments 3
@unknown Bedrock edition doesn't work the same as Java, as you can see with 'first position.png' and 'second position.png' files that I took off from the video
This is intended per this comment:
https://bugs.mojang.com/browse/MC-62552?focusedCommentId=268945#comment-268945
Note that bedrock edition works exactly the same, you just got lucky with that position that the starting and final rotations happened to be the same