Using the new profiling command thingie and looking at the result it shows that the game runs over 20 ticks per second
// This is approximately 123.43 ticks per second. It should be 20 ticks per second
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The "ticks per second" metric isn't really relevant here since it's measuring client-side performance combined with the server-side performance. From how I understand it the game runs correctly but the profile output is just incorrect, aka what it's outputting isn't actually ticks per second, but something else (maybe ticks per second plus frames per second?).
its outputting the maximum ticks per second the game could possibly get if the limit was removed, from what it looks like
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