mojira.dev
MC-219857

Debug profiling ticks per second count is higher than it should be

Using the new profiling command thingie and looking at the result it shows that the game runs over 20 ticks per second

// This is approximately 123.43 ticks per second. It should be 20 ticks per second

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Can reproduce: to make it easier, use minimal settings when attempting to take the report

The "ticks per second" metric isn't really relevant here since it's measuring client-side performance combined with the server-side performance. From how I understand it the game runs correctly but the profile output is just incorrect, aka what it's outputting isn't actually ticks per second, but something else (maybe ticks per second plus frames per second?).

its outputting the maximum ticks per second the game could possibly get if the limit was removed, from what it looks like

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Can confirm in 1.17.1.

Can confirm in 21w40a.

Can confirm in 21w44a.

Can confirm in 1.18 Pre-release 2.

Can confirm in 1.18 Pre-release 3.

Zefyro14

billysjoberg

Confirmed

Platform

Low

Debug

21w11a, 21w14a, 21w16a, 1.17.1, 21w40a, ..., 22w17a, 1.19 Pre-release 5, 1.19, 1.19.2, 22w43a

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