The Bug:
Several scoreboard objectives do not follow the names of block IDs.
Affected Scoreboard Objectives:
Before reading the table, please note the following:
Words colored in GREEN are correct.
Words colored in RED are incorrect.
Block ID | Current Scoreboard Objective/Statistics Name | Expected Scoreboard Objective/Statistics Name |
|---|---|---|
brewing_stand | minecraft.custom:minecraft.interact_with_brewingstand | minecraft.custom:minecraft.interact_with_brewing_stand |
ender_chest | minecraft.custom:minecraft.open_enderchest | minecraft.custom:minecraft.open_ender_chest |
note_block | minecraft.custom:minecraft.play_noteblock | minecraft.custom:minecraft.play_note_block |
note_block | minecraft.custom:minecraft.tune_noteblock | minecraft.custom:minecraft.tune_note_block |
h3. Steps to Reproduce:
Create a scoreboard objective for interacting with a brewing stand by using the command provided below.
/scoreboard objectives add test minecraft.custom:minecraft.interact_with_brewingstandObserve whether the command ran successfully or not.
Take note as to whether or not several scoreboard objectives do not follow the names of block IDs.
Observed Behavior:
Several scoreboard objectives do not follow the names of block IDs.
Expected Behavior:
All scoreboard objectives would follow the names of block IDs.
Linked issues
Comments 3
You should probably compare them with block IDs, not item IDs; all objectives in question are about placed blocks, and "block" is not mentioned once in this ticket. (aside from "noteblock" and "note_block")
Additionally, the objectives in question are statistics/statistic IDs, which is also not mentioned at all.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Can confirm this issue.