Saving and loading structures including entities with a jigsaw block intentionally randomizes the entities' variants. For instance, if you save and load a horse as part of a jigsawed structure, you'll get a different color of horse as if it'd just been naturally generated. This is cool!
However, when saving and loading killer rabbits {RabbitType:99}, their rabbit type is still randomized. This results in normal rabbits named The Killer Bunny in generated structures. Attached is a screenshot for proof.
Ideally this wouldn't happen, since we can assume players who put killer rabbits in structures want them to be killer. Also ideally we'd want another way to control whether jigsaws randomize variants, but that's more appropriate for a feature request.
To reproduce:
save structure containing killer rabbits and jigsaws
add structure to a template pool
use another jigsaw (set with the appropriate target and target pool) to spawn your first structure.
observe rabbits named The Killer Bunny that are not actually killer bunnies.
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We're tracking this issue in MC-198689, so this ticket is being resolved and linked as a duplicate.
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This may be a case of MC-48071