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So I was going through the caves and I saw a chicken then I went into spectator to see if it was a bug and I was a LOT of chickens in the caves.

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Cannot confirm. 2 is a lot?

Could've been a jockey that suffocated. Similar to MC-160201

As far as I understand, "jockey chickens" should have a flag set that makes them despawn like hostile mobs and should prevent them from laying eggs. Unless something changed in that regard, that flag probably should not reset after the rider died, causing the chicken to continue to not lay eggs and eventually despawn. The suffocated jockey theory can only work if something now causes that flag to reset.

Sorry I haven't said anything I thought it would take a lot longer for anyone to see this, but there were other chickens elsewhere (way to many for it to be jockeys), so I don't know why their spawning.

P.S. I guess this could make a cool feature as "Cave Chickens"

Worth noting (as mentioned in MC-229663) that these chickens can lay eggs which zombies then pick up, causing the zombies to become persistent/unable to despawn, causing mob cap to fill up over time, especially in frequent areas of servers like the world spawn

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And just got server log from the vanilla server. Attached.

 

Server log still shows the bukkit resource pack. Just loading the world from the bukkit server in a vanilla server does not count as a repro case in vanilla - chickens in the world caused by a modded server will obviously still be there when loaded by a vanilla one.

Seems to be caused by bukkit.

We had the issue when our server was "vanilla" as servers such as bukkit / spigot ETC was not available for 1.17. yet.

P

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