Invalid or not this needs fixed. Health regen is so slow compared to java bedrock in most cases is UNPLAYABLE. You get hit by 1 mob and have to stand there for 5 minutes to wait for your health to regen.
Confirmed in 24w09a / 24w10a.
I tried "/attribute @s minecraft:generic.scale base set .25" you are now the 1/4 the size of normal players.
Died and size returns to default after death. would like not to have to type this every single time a player dies.
I encountered this years ago but didn't think nothing of it until I saw a video by "TheMisterEpic" released July 2 2022. Video here: https://www.youtube.com/watch?v=EEG_c3ycDg4 I still have my old screenshot so I'm adding it. I was on Thesevensaints and geovillage and was getting server info from both servers. Sevensaints was sending info in the chat and geovillage was sending in the tab screen although was showing players from sevensaints.
affects 1.19 pre 3
Yes the structure voids get replaced by air / any other block when structure parts are placed by the game during world generation, BUT spawning parts in using structure blocks them selves should save the structure void. OR at least have a option to load the structure files as it's original state with structure voids intact in the load window of structure block UI. This way you do not have to replace any structure void when you load a structure file in a creative world for changes / editing.
We had the issue when our server was "vanilla" as servers such as bukkit / spigot ETC was not available for 1.17. yet.
Our server is 100% vanilla. The only change is my resource pack changes zombies to have random skins. We have actually had to purge zombies using /kill commands to stop lag.
EDIT. Added a screenshot submitted by a server member. Also they should despawn unless they are holding something more valuable than just junk items.
Issue back in 1.17 Please re open this issue. It has actually gotten so bad on our server it can actually crash.
Issue still present in 1.17, I've mined & placed 600+ lecterns and haven't gotten Unbreaking III, I've gotten Unbreaking I, & II multiple times.
EDIT It took 764 lecterns to get it.
Bug still in 20w30a can be seen in Xisumavoids Snapshot video.
You get only 1 Island. It is the exact same island you get in the end on the same seed. But nothing else generates out in the void. I have tried Badlands / wooded mountains.
Let this be a lesson in making backups of your world save. They even made it so the game tells you to make a backup. You have a warning screen that you have to click a button that says "I know what i'm am doing."
This is a Optifine bug not a minecraft bug. And was fixed in newer versions of optifine.
Testing tnt traps and got this bug. in 1.15. Thought it was patched.
This bug exists in 1.14.4 You in a boat for long distance and you cannot get out w/o reconnecting to the server your playing on.
I wave been playing Minecraft since Alpha and boats have ALWAYS been buggy. Mojang has had 10 YEARS to fix boats and it's still not happened.
ALSO Anon Ymus. Your discrimination on users needs to stop. Telling people they need to stop posting because their first language is not English is wrong. Minecraft is sold to people from all over the globe and people need to respect the fact that not everyone can speak english.
Same in 1.14.4
Have same bug in 1.14.4
Confirmed for 1.14.
These bunnies get no love.
Getting this issue on Multiple devices No matter what windows version is used. Affects right click on ANY mouse. And only in minecraft menus. This issue was a thing before but patched in a earlier update. But seems to come back in 1.21